Index issue due after conversion from Modsfoft, Proworx or Concept application in Unity Pro.
In Unity pro Index can be :
Example :
SortInterfaceOut.SortLQuantity := Decode_Pallet_Pattern[Scanner_Info[8].PIF.Pattern].CasesPerPallet;
is converted to this code by Unity pro : SortInterfaceOut.SortLQuantity := Decode_Pallet_Pattern[Scanner_InfoDecode_Pallet_PatternsPerPallet;
In order to avoid this, just affect in a temporary variable the value of "Scanner_Info[8].PIF.Pattern" :
Temp_Int := Scanner_Info[8].PIF.Pattern;
SortInterfaceOut.SortLQuantity := Decode_Pallet_Pattern[Temp_Int].CasesPerPallet;
- a value belonging to an Integer type
- an arithmetical expression made up of Integer types
Example :
SortInterfaceOut.SortLQuantity := Decode_Pallet_Pattern[Scanner_Info[8].PIF.Pattern].CasesPerPallet;
is converted to this code by Unity pro : SortInterfaceOut.SortLQuantity := Decode_Pallet_Pattern[Scanner_InfoDecode_Pallet_PatternsPerPallet;
In order to avoid this, just affect in a temporary variable the value of "Scanner_Info[8].PIF.Pattern" :
Temp_Int := Scanner_Info[8].PIF.Pattern;
SortInterfaceOut.SortLQuantity := Decode_Pallet_Pattern[Temp_Int].CasesPerPallet;
Released for: Schneider Electric Belgium




Need help?
Get a Quote
Start your sales inquiry online and an expert will connect with you.
Where to buy?
Easily find the nearest Schneider Electric distributor in your location.
Help Center
Find support resources for all your needs, in one place.