Data expected behavior on SAVE_DATA and RESTORE_DATA depending the Unity Pro version.
>>Official expected behavior:
Unlocated and located data have the same behavior and It is possible to do a SAVE_DATA even if there are data forced.
Will be implemented on Unity Pro V13.1
NOTA: No Red Forced Bit status in status Bar
>> Behavior with Unity Pro V12.0 and V13.0
To solve an issue reported on Up V11.1 it was decided do not save data with forced bit.
(*) Red Forced Bit status in status Bar (not expected, value being not forced)
>>Behavior with Unity Pro V11.1 and previous version.
(1) Red Forced Bit status in status Bar (not expected, value being not forced), can be change on INIT
(2) No Red Forced Bit status in status Bar (not expected, value being forced), can be changing the item from unforced to Forced.
NOTA: Possibility to force unlocated data is possible since Unity Pro V8.0 and M580 offer.
NOTA: Working with Unity Pro in simulation mode doesn’t allow to force unlocated data.
Unlocated and located data have the same behavior and It is possible to do a SAVE_DATA even if there are data forced.
Will be implemented on Unity Pro V13.1
| Variable | Value when “Save Data” | Values just before “Restore Data” | Expected Value after “Restore Data” | Comments |
| MyM100 | 0 | 1 | 0 | Value SAVE |
| MyM101 | 0 | F1 | F1 | Forced status before RESTORE |
| MyUnloc1 | 0 | 1 | 0 | Value SAVE |
| MyUnloc2 | 0 | F1 | F1 | Forced status before RESTORE |
| MyM100 | F1 | 0 | 1 | Value SAVE but unforced |
| MyM101 | F1 | F0 | F0 | Forced status before RESTORE |
| MyUnloc1 | F1 | 0 | 1 | Value SAVE but unforced |
| MyUnloc2 | F1 | F0 | F0 | Forced status before RESTORE |
>> Behavior with Unity Pro V12.0 and V13.0
To solve an issue reported on Up V11.1 it was decided do not save data with forced bit.
| Variable | Value when “Save Data” | Values just before “Restore Data” | Values just after “Restore Data” | Comments |
| MyM100 | 0 | 1 | 0 | Value SAVE |
| MyM101 | 0 | F1 | F1 | Value before RESTORE |
| MyUnloc1 | 0 | 1 | 0 | Value SAVE |
| MyUnloc2 | 0 | F1 | 0 | Value SAVE (*) |
| MyM100 | 1 | |||
| MyM101 | F1 | |||
| MyUnloc1 | 1 | |||
| MyUnloc2 | F1 |
>>Behavior with Unity Pro V11.1 and previous version.
| Variable | Value when “Save Data” | Values just before “Restore Data” | Values just after “Restore Data” | Comments |
| MyM100 | 0 | 1 | 0 | Value SAVE |
| MyM101 | 0 | F1 | F1 | Value before RESTORE |
| MyUnloc1 | 0 | 1 | 0 | Value SAVE |
| MyUnloc2 | 0 | F1 | 0 | Value SAVE (1) |
| MyM100 | F1 | 0 | 1 | Value SAVE |
| MyM101 | F1 | F0 | F0 | Value before RESTORE |
| MyUnloc1 | F1 | 0 | F1 | Value SAVE (2) |
| MyUnloc2 | F1 | F0 | F1 | Value SAVE |
(2) No Red Forced Bit status in status Bar (not expected, value being forced), can be changing the item from unforced to Forced.
NOTA: Possibility to force unlocated data is possible since Unity Pro V8.0 and M580 offer.
NOTA: Working with Unity Pro in simulation mode doesn’t allow to force unlocated data.
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