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I declared a DDT in which the BOOL Type variable is consuming 2 registers of Address in Unity Pro. Why is that ?
This is the Normal Behavior when you create DDT Data types and assign %MW to a BOOL Variables Because %MW is 32 BITs so it will reserve 2 words.
IN DDT variables either we create all variables as BOOL and in this case, we can use %M   Or all variables as DINT (32 BIT) and in this case, we can use %MW

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