By default the application is primarily backed up in internal flash, then to SDcard. The addition of an internal flash makes the need for a SDcard optional in the M580.
Since, our SDcard file system is an industrial one, one cannot corrupt the SDcard, even if you extract it (or cut the power) during write or read. If a write is interrupted by power failure, or you cannot store the entire application, at next power up your system will restart with the application that was backed up in internal Flash.
The process to read or write to the SDcard is relatively "slow" compared to internal flash; it is managed in a low priority task.
On an M580, if a file is being written out to the SDcard and the write is interrupted by a power failure and the system cannot entirely write the application on SDcard, the PLC will boot from internal flash where we are sure that application was correctly backed up.
Below are the various scenarios or to be more concise, below are some cases defined to better understand the management of an application restore using our 2 Flash memories (Internal and SDcard), depending on situation. Internal flash is proprietary compared to SDcard:
Case 1: Boot without SDCard PLC restores application stored in Flash.
Case 2: Download application without SDCard PLC stores application in Flash
Case 3: Boot with SDCard PLC restores application from SDCard.
**If a different application exists between Flash and SDCard > copy restored SDCard application to Flash
Case 4: Download application with SDCard (regardless of existing application on SDCard) PLC stores application in SDCard and Flash.
Case 5: Online modification with out SDCard PLC performs online modification in Flash.
Case 6: Online modification with SDCard PLC performs online modification in SDCard and Flash.
Case 7: SDCard is inserted: Application RAM and SDCard applications are equal when connected with Unity, SDCard icon displays "equal"
Case 8: SDCard is inserted: Application RAM and SDCard applications are not equal when connected with Unity, SDCard icon displays "not equal"
Case 9: Boot with SDCard, application o n card is not valid PLC starts in NoConf. No copy of application from SDCard to Flash.
Case 10: Boot without SDCard, Flash application is not valid PLC starts in NoConf.
You could directly plug in the memory card on the CPU, and select below option while online to backup the project to SD card.
Unity >> PLC>> Project backup >> Backup Save
Since, our SDcard file system is an industrial one, one cannot corrupt the SDcard, even if you extract it (or cut the power) during write or read. If a write is interrupted by power failure, or you cannot store the entire application, at next power up your system will restart with the application that was backed up in internal Flash.
The process to read or write to the SDcard is relatively "slow" compared to internal flash; it is managed in a low priority task.
On an M580, if a file is being written out to the SDcard and the write is interrupted by a power failure and the system cannot entirely write the application on SDcard, the PLC will boot from internal flash where we are sure that application was correctly backed up.
Below are the various scenarios or to be more concise, below are some cases defined to better understand the management of an application restore using our 2 Flash memories (Internal and SDcard), depending on situation. Internal flash is proprietary compared to SDcard:
Case 1: Boot without SDCard PLC restores application stored in Flash.
Case 2: Download application without SDCard PLC stores application in Flash
Case 3: Boot with SDCard PLC restores application from SDCard.
**If a different application exists between Flash and SDCard > copy restored SDCard application to Flash
Case 4: Download application with SDCard (regardless of existing application on SDCard) PLC stores application in SDCard and Flash.
Case 5: Online modification with out SDCard PLC performs online modification in Flash.
Case 6: Online modification with SDCard PLC performs online modification in SDCard and Flash.
Case 7: SDCard is inserted: Application RAM and SDCard applications are equal when connected with Unity, SDCard icon displays "equal"
Case 8: SDCard is inserted: Application RAM and SDCard applications are not equal when connected with Unity, SDCard icon displays "not equal"
Case 9: Boot with SDCard, application o n card is not valid PLC starts in NoConf. No copy of application from SDCard to Flash.
Case 10: Boot without SDCard, Flash application is not valid PLC starts in NoConf.
You could directly plug in the memory card on the CPU, and select below option while online to backup the project to SD card.
Unity >> PLC>> Project backup >> Backup Save