我們的品牌

歡迎造訪施耐德電機全球網站

歡迎訪問我們的網站
		
我们今天能为您提供什么帮助?
What causes error 'The topological type is incompatible...' when performing a Build in Unity Pro?

Issue:

What causes error 'The topological type is incompatible...' when performing a Build in Unity Pro?

Product Line:

Unity Pro

Resolution:

Located variables must be of type EBOOL in Unity Pro. Defining located variables as BOOL will cause this error when building the project.
BOOL (BOOLEAN) and EBOOL (Extended BOOLEAN) datatypes each occupy one byte in memory.

BOOL types have two states, 0 (False) or 1 (True) .
EBOOL types have three states, 0 (False), 1 (True) and a History state. This third state requires a byte allocation in PLC memory for the EBOOL..

A reference to any singular IO point on a discrete input or output module would require an EBOOL data type. (%I0.1.0 or %I1)  These are located references because they have an address in Unity
A reference to an unlocated variable can use either data type, BOOL or EBOOL. An unlocated variable has no fixed address in Unity.

If this FAQ did not solve your issue, you can chat with us at chat with us or e-mail us at customer.services@se.com to create a case with our Technical Support Team.

If you are not located in North America, please contact your local Customer Care Center for assistance:

Support | Schneider Electric Global (se.com)

施耐德電機Taiwan

探索更多
系列:
探索更多
系列:
  • 產品文檔
  • 軟體下載
  • 產品選型工具
  • 產品替代和替換
  • 幫助和聯絡中心
  • 尋找我們的辦公室
  • 取得報價
  • 施耐德電機社群
  • 人才招募
  • 公司簡介
  • 舉報不當行為
  • 無障礙
  • 新聞中心
  • 投資者
  • 專業洞察
  • 台灣施耐德電機學院
  • 綠色影響力落差調查
  • Schneider Go Green 2025
  • 隱私政策
  • Cookie通告
  • 使用條款
  • Change your cookie settings