我們的品牌

Impact-Company-Logo-English Black-01-177x54

歡迎造訪施耐德電機全球網站

歡迎訪問我們的網站
		
我们今天能为您提供什么帮助?
Deadband DFB

Goals and Symptoms

This resolution is designed to show one possible way of creating a deadband block.

Causes and Fixes

The logic to perform this operation was placed in a DFB for this example.



This logic will move the input to the output if the input is +/- (x %) of the current value at the output.
The setpoint can also be changed manually; if the Parameter 'Man_Set' is triggered the block will move whatever value residing at 'Input' to 'Output'.
After the output is changed by either method the new deadband upper and lower limits will be based of the new output.

Example:
A value of 100 resides at Input
A value of 10 is used for Percent
The setpoint output is set to 100 by pulsing Man_Set
The upper and lower limits of the setpoint are +/- 10% of 100.
The output will not change its value until the input goes below 90 or above 110.



Below are the DFB inputs, outputs, and internal variables:


Although this logic was written in Concept; similar logic can be used in Unity Pro.

Legacy KB System (APS) Data: RESL163067 V1.0, Originally authored by on , Last Edited by on
Related ranges: Concept

施耐德電機Taiwan

探索更多
系列:
探索更多
系列:

需要協助?

  • 產品選型工具

    快速輕鬆地為您的應用找到合適的產品和附件。

  • 取得報價

    立即線上提交您的銷售需求,專業團隊將主動聯繫您。

  • 購買地點

    輕鬆在您所在地區找到最近的施耐德電機經銷商。

  • 支援中心

    在同一位置找到滿足您所有需求的支援資源。

  • 產品文檔
  • 軟體下載
  • 產品選型工具
  • 產品替代和替換
  • 幫助和聯絡中心
  • 尋找我們的辦公室
  • 取得報價
  • 人才招募
  • 公司簡介
  • 舉報不當行為
  • 無障礙
  • 新聞中心
  • 投資者
  • 專業洞察
  • 台灣施耐德電機學院
  • 綠色影響力落差調查
  • Schneider Go Green 2025
  • 隱私政策
  • Cookie通告
  • 使用條款
  • Change your cookie settings