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Why a limit of 9672 Registers with CPU31110 since Unity V3.0?

In the CPU overview there was already a limit of 9672 registers,but Unity didn't have any no limitation for this limit. Since Unity Pro V3.0 a control was added to check this limitation.
That's why we could configure 9672 registers or more with CPU 31110 using Unity Pro v2.3,  but since Unity v3.0 we cannot exceed 9672.

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